Masks

Masks#

Masks control how an item’s area interacts with the content behind it. They are applied per-item in the FX tab and determine whether (and how) the wallpaper background is visible through the item.

How to apply a mask#

  1. Select any item (Shape, Text, Image, etc.)
  2. Go to the FX tab
  3. Set Mask to one of the available types
  4. Adjust the mask-specific parameters below

Demo#

Mask types#

None#

Default. The item renders normally with no background interaction.

Shaders

Shaders#

Available since version 3.82

Shaders are GPU-powered visual effects that transform how layers and items look in real time. They can be applied in two ways:

  • FX Shader — applied as a layer effect on Overlap Groups (available in KWGT, KLWP and KLCK)
  • Animation Shader — applied as an animation action, reacting to scroll, gyroscope or other triggers (KLWP and KLCK only)

Both paths use the same shader library and parameters.




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